The First Three Months
November 29, 2019
Coming to Kickstarter early 2020!
Waking up with superpowers and no memory, five strangers find themselves in a struggle for survival and a search for answers. Pursued relentlessly, will their hardships bring them closer together or turn them against each other? And will everyone make it to the end?
As Subject 5, you will have to make decisions that affect the entire group. Choosing your every line of dialogue, you will - directly or indirectly down the line - determine their ultimate fates.
Everything you say and do will impact your companions' feelings towards you, each other, and themselves. Any two characters may be rivals in one playthrough and friends in the next, leading to different conflicts and group dynamics every time.
Regardless of Subject 5's gender and orientation, you will have the option to pursue a romance with other characters. Whether sexual or emotional in nature, these relationships will feature prominently in the game.
Think fast and find clever ways to use your powers on the environment to defeat your enemies.
Already? Feels like an eternity. Wait, have we really been working for three months???
Visual design is lagging behind in favour of game design. (Who knew doing both would take twice the time?) Administration rears its ugly head more days a week than we were planning on. Things are progressing slowly, but at the same time in a better direction than ever.
The dynamic relationship mechanics are coming together wonderfully. The characters' possible fates have branched further but are still within a manageble number of permutations from a writing standpoint. A simple, sleek UI is in the works. Art happens occasionally, writing and coding more so. Extremely talented creatives have been enlisted. Life is good.
Admittedly, our original time plan has been proven optimistic. When setting out on this adventure we never took into account to plan for the unplanned, a valuable lesson to learn this early on. Still, with the added time our first project has grown and become better than we could have hoped for. As long as we can keep our ambition somewhat in check and set time aside for detours, we will still be able to finish Super/Human Identity late next year as planned.
In the first quarter of 2020, we will have a demo up on Steam in time for our Kickstarter, which will hopefully give us enough funds to fully realize our vision. In the mean time, expect increasingly regular updates on all the exciting things going on with S/HI.
Also, tune in to our Twitter for imminent announcements!